
Traffic management arcade
Pocket Traffic
Switch the lights, clear the queues and keep a living miniature city moving, and let the ambulance through first.
Strategy & Simulation
Build it. Run it. Watch it work. Lay belts and place machines on a miniature factory floor, then press Run and see whether your line meets the contract.

The game
Every contract starts with an empty floor. Lay belts and place machines; split, merge, filter, rotate, buffer and teleport products; then press Run and watch your factory try to meet the order.
Ten districts of handcrafted contracts grow from 5x5 to 9x9 boards, each with a known solution. Every run is deterministic, so the same factory always gives the same result. Three cogs reward cleaner builds, but only the first is ever needed to progress.
Ten districts of handcrafted puzzles, from 5x5 to 9x9 boards.
The same factory always gives the same result, so every fix is a real fix.
Generated contracts in three difficulty tiers, with shareable seeds.
An open floor for your own builds, unlocked after ten contracts.
Two strategy notes, then one ghost placement.
Products are told apart by shape, symbol and colour. High Contrast, Reduced Motion and a haptics toggle.

Inside the game
Clock in for Contract 1 and build your first line.
Gallery
Select a screenshot to enlarge it.
Keep exploring
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