
Fantasy tower defense
Castle Loop TD
Thirty stages, thirteen tower types and six heroes. Hold the road across five regions, each with its own rules and its own boss.
Strategy & Simulation
You inherit the crown of Corvaine on the eve of a hard winter. Each card is an audience at court, and every answer moves the realm's resources, its people and its laws.

The game
Nobles, merchants, soldiers, scholars and stranger visitors bring their matters to the throne, one audience at a time. Answer them, issue royal decrees, make promises and commission royal works that change what your kingdom can do, and pursue a reign agenda or simply try to survive the winter.
Beneath your cards, the Living Kingdom diorama grows, prospers or decays with your decisions, and the Chronicle explains the causes behind every major event. Your dynasty lives with the consequences, across nine endings from golden accords to broken crowns.
Every card is a petitioner with a matter only the crown can decide.
Laws and oaths have lasting effects, and every one of them has a cost.
Build works that change what your kingdom can do in the seasons ahead.
A miniature diorama that grows, prospers or decays with your decisions.
A record that explains the causes behind every major event of your reign.
One thumb, short sessions and an autosave after every decision.
Gallery
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